Unarmed styles have more variety in techniques and buffs.For unarmed styles, using an unarmed weapon such as a pair of Brass Knuckles helps a lot to improve damage.However, you will not begin receiving the benefits of a martial art until the beginning of your next turn. Pay attention when equipping weapons or switching martial arts. If you cannot use a weapon / style combination, the game will display a warning in the message log.It is almost always better to use a martial art instead of nothing unless the style has a noticable drawback.Trying to find the correct manual during gameplay can be very difficult and unreliable. The best way to get a martial art style is to select the appropriate trait during character generation.In the martial-arts menu (default: _) you can opt to not wield items for carrying purposes by activating the "keep hands free" option, avoiding this problem. If you're wielding something that isn't compatible with your selected style, pressing w and then the letter of your wielded item will unequip it, freeing you for empty-hand styles. You can learn more about a style you've chosen (including a list of compatible weapons) by highlighting the target style and pressing F1. To use martial arts in combat make sure to first activate one of the styles you know, by pressing _, then selecting the style you want to use. This gives you access to every martial art in the game. If you don't mind cheating, you can use the Debug Menu to "Learn All Melee Styles".The Brawling style is automatically learned when the player reaches Melee skill 1.If a friendly NPC knows a martial art, it's possible to have them teach you the style.This chance is doubled if an Enhanced Memory Banks CBM is active. For example, a character with the 8 Intelligence has a 0.1% chance to learn a martial art each time they hit an enemy. The chance is: 1 / (1400 - (50 * Intelligence stat)).While the Close Quarters Battle CBM is active, the player has a very small chance to permanently learn their active martial art style each time they hit an enemy.Available martial art styles from the Close Quarters Battle CBM are: Aikido, Bionic Combatives, Boxing, Capoeira, Crane Kung Fu, Dragon Kung Fu, Judo, Karate, Krav Maga, Leopard Kung Fu, Muay Thai, Ninjutsu, Pankration, Snake Kung Fu, Taekwondo, Tai Chi, Tiger Kung Fu, Wing Chun, and Zui Quan.Using the Close Quarters Battle CBM will temporarily override the player's known martial arts while active.Not all styles can be learned through a manual. Blackbelt - Aikido, Capoeira, Crane Kung Fu, Dragon Kung Fu, Judo, Karate, Krav Maga, Leopard Kung Fu, Muay Thai, Ninjutsu, Pankration, Snake Kung Fu, Taekwondo, Tai Chi, Tiger Kung Fu, Wing Chun, Zui Quan.Martial Artist - Aikido, Capoeira, Crane Kung Fu, Dragon Kung Fu, Judo, Karate, Krav Maga, Leopard Kung Fu, Muay Thai, Ninjutsu, Pankration, Snake Kung Fu, Taekwondo, Tai Chi, Tiger Kung Fu, Wing Chun, Zui Quan.Certain professions start with a martial art or a single style from a list:.Melee Weapon Training - Barbaran Montante, Bōjutsu, Eskrima, Fencing, Fior Di Battaglia, Medieval Swordsmanship, Niten Ichi-Ryu, Pencak Silat, or Sōjutsu.Shaolin Adept - Crane Kung Fu, Dragon Kung Fu, Leopard Kung Fu, Snake Kung Fu, and Tiger Kung Fu.Self-Defense Classes - Capoeira, Krav Maga, Muay Thai, Ninjutsu, Wing Chun, and Zui Quan.Martial Arts Training - Aikido, Judo, Karate, Pankration, Taekwondo, and Tai Chi.Selecting a martial art trait at character creation.There are a few different ways to learn martial art styles:
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